Small Post-Jam Update


Post-Release Update

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I felt inclined to fix a few things that broke right before the jam.

1. Bugs no longer get awkwardly stuck on the side of the screen

2. A stealth bug level that I had programmed in, but didn't work the WebGL build due to a race condition when starting a level is now back in

3. The charge attack has gone from a +25% hitbox to a +40% hitbox to add some encouragement.

4. Added support for a Dualshock 4 controller. D-Pad and Face Buttons to move the hands. I was going to go for the 360 support, but it was giving me issues and I didn't want to deal with Unity's old input system.

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