Objective: Keep the crowd alive

You may be the best there is, but the audience isn't here to see a blowout. They want a gripping fight between two rivals, biting and clawing their way for the advantage. They want an underdog story!

Controls

  • WASD and Arrow Keys to move your fists

Tips and Tricks

  • After every knockdown, an amount of "excitement" is added or subtracted from the audience
  • The longer you wait between knockdowns, the more excited the crowd will be when the next one comes
  • The bigger the gap between your scores, the more boring it is for the crowd
  • If a boxer gets knocked down 3 times in a single round, the match ends

Art Credits


Submission for Mini Jam 72 with the restriction that Death is a core mechanic

Comments

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(+1)

Hi again! Like we discussed on discord I'll be playing Crowd Control tomorrow on stream along with several other games from the Mini Jam #72 at 3:30pm EST. Hope to see you there! :D

(+1)

I like the idea that you have to pace yourself and not knockdown your opponent straight away to entertain the audience, it's a cool subversion of expectation, and was fun to play. I noticed though when the game was over it just continued playing, and I couldn't navigate back to the menu. 

Thanks so much for playing! That game over bug seems to be a recurring issue, hopefully I can get a fix in for it soon.

(+1)

Pretty cool game. The idea is cool and unusual. The graphics are good. The attack system is good, but needs improvement.

There is a bug that when you lose, you can still attack, and you are attacked the enemy.

Overall in 3 days, this is a very well done job

Thanks for playing! Credits for the graphics mostly go to overcrafted. They had the perfect art assets for what I had in mind! Anything specific I should look to work on for the attack system?

Really fun and call game although i only managed to keep 26crowd alive and 0enjoyment level it would mean a lot if you would check out my game LEALERS once again a really cool game

Thanks for playing!